Create a symmetrical object (in Blender)

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Things I want to do

Create a symmetrical object in Blender.

Here are two methods I will introduce.

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Environment

Blender:3.4.1

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Symmetry created by modifiers

Modifier

Create an object that you want to be symmetrical.

Switch to Object Mode and select the object you created.

This time, I’ve prepared the following object.

From the Modifier Properties tab, select ‘Add Modifier’.

Select ‘Mirror’ from the displayed list.

Result

The object becomes symmetrical from left to right as soon as the modifier is added, as shown below.

symmetry other than the X-axis

To achieve symmetry on axes other than the X-axis, select the axes to be symmetrical on in the ‘Coordinate Axes’ section below. (Multiple selections are possible.)

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Symmetry via Mesh Menu

Create an object that you want to be symmetrical.

This time, I’ve prepared the following object.

Switch to ‘Edit Mode’ and select the vertices you want to make symmetrical. (You don’t need to select all the points.)

Select ‘Symmetrize’ from the ‘Mesh’ menu.

結果

The above steps will result in a symmetrical object as shown below.

symmetry other than the X-axis

If you want to make the symmetry not along the X-axis, or if the symmetry is not in the intended direction, select the direction of symmetry from the dropdown menu that appears in the lower left after performing ‘Symmetrize’.

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The difference between the two methods

The two methods produce similar results, but there are differences.

Symmetry

Symmetry created by modifiers

The entire object is affected.

Symmetry via Mesh Menu

The selected vertices are the target.

Maintaining bilateral symmetry

Symmetry created by modifiers

When you edit the area that the modifier is based on (the left side in the example), the area created by the modifier is automatically updated, maintaining symmetry.

Symmetry via Mesh Menu

Vertices can be manipulated individually.

Symmetry is not maintained.

Manipulation of points created after execution

Symmetry created by modifiers

It cannot be operated.

Areas created by modifiers are not meshes.

To perform the operation, you need to click the ‘V’ displayed in the target mirror under ‘Modifier Properties’ and then click ‘Apply’.

After applying the changes, the mesh will be created, and you can edit the points that were created, but the symmetry will no longer be preserved.

Symmetry via Mesh Menu

It can be operated.

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