Saving textures as external files when saving a glTF file (Blender)

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Things I want to do

When exporting from Blender as glTF 2.0, save the textures as an external file instead of a single file.

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Environment

Blender:3.4.1

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Format change

To display the export dialog, go to ‘File’ in the upper left corner → ‘Export’ → glTF 2.0 (.glb/.gltf).

Click the format button on the right side of the dialog box that appears.

Select glTF Separate (.gltf + .bin + texture) and save.

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Result

The specified filename.gltf, specified filename.bin, and texture files (image files) will be saved in the selected folder.

example)

3D.gltf
3D.bin
texture.png
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merit

Since the image file is saved separately as a 3D file, it can be directly edited using paint software or similar programs.

You can also edit 3D.glt directly.

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Related pages

A summary of how to load and display 3D objects created in Blender using Threejs.

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